You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Arch linux - OpenGL API 4.2 (Core Profile) Mesa 21.3.9 Amber - Compatibility - Using Device: Intel Open Source Technology Center - Mesa DRI Intel(R) HD Graphics 2500 (IVB GT1)
Godot version
v4.0.3.stable.arch_linux
System information
Arch linux - OpenGL API 4.2 (Core Profile) Mesa 21.3.9 Amber - Compatibility - Using Device: Intel Open Source Technology Center - Mesa DRI Intel(R) HD Graphics 2500 (IVB GT1)
Issue description
I wrote a simple colorize shader:
But when I change the uniform parameter in the editor, it turned into this
However, this issue does not appear on Vulkan renderer (Foward+ and Mobile)
Steps to reproduce
Change value in the gradient in the shader parameter.
Minimal reproduction project
shader-bug.zip
The text was updated successfully, but these errors were encountered: