Copy texture filter/repeat modes when replacing a texture in the GL Compatibility backend #78287
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Fixes: #78228
When a GradientTexture1D is updated we use the
texture_replace()
function to place the contents of the new texture into the resource referenced by the old RID. Thecopy_from()
copies all the Texture state except for the filter/repeat modes. This lead to a situation where the gl_texture's state got out of sync with the Texture referenced by the RID. This change ensures that we copy over all data from the new_texture so that the filter/repeat can get properly updated at draw time.