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We should keep it open as it's still a bug which should aim to prevent, by detecting this kind of circular dependency and break out of it.
akien-mga
changed the title
Godot crash when putting the AnimationTree to active
Crash when setting AnimationTree active with circular dependency (infinite loop)
Jul 4, 2023
It's extremely easy to fall into this issue as auto progression is the default behaviour. So if the user makes all the connections with the intention of then configuring them, it's already too late.
Another very simple reproduction of the problem in the issue linked above. I've closed it as a duplicate.
Godot version
v4.1.rc2.official [4642448]
System information
Godot v4.1.rc2 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3623) - AMD Ryzen 7 5700G with Radeon Graphics (16 Threads)
Issue description
When setting the AnimationTree to active, Godot crashes.
Steps to reproduce
Crash.mp4
Minimal reproduction project
Crash.zip
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