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4.1
macOS 13.3.1
godot 4.1 On the M1 MAX, the animation setting AnimationTree stucks 100% when setting the state machine. Please help solve this bug
https://www.youtube.com/watch?v=Luf2Kr5s3BM&ab_channel=Chris%27Tutorials I followed this tutorial to set up the animation state machine, and clicking Active will definitely freeze. My animation status settings are fine.
https://github.com/zeku2022/godot_playground
The text was updated successfully, but these errors were encountered:
Probably a duplicate of #79012, I'll test.
Edit: Confirmed, and #79141 fixes it too.
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Godot version
4.1
System information
macOS 13.3.1
Issue description
godot 4.1 On the M1 MAX, the animation setting AnimationTree stucks 100% when setting the state machine. Please help solve this bug
Steps to reproduce
https://www.youtube.com/watch?v=Luf2Kr5s3BM&ab_channel=Chris%27Tutorials
I followed this tutorial to set up the animation state machine, and clicking Active will definitely freeze. My animation status settings are fine.
Minimal reproduction project
https://github.com/zeku2022/godot_playground
The text was updated successfully, but these errors were encountered: