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Project windows jump up after they appear on screen #79581
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What do you mean by "jump up"? |
@clayjohn Here are the subsequent frames of launching the attached project recorded in 4.1.1. As you can see in the last frame the window moves up (for the height of its top decoration I guess). There was no such behavior before 4.1. |
@Calinou It's X11. I'll test it on the betas a little later. |
@Calinou I've tested this issue on previous versions and it exists since 4.1.dev1 (4.2.dev2 is affected too). It's also not exclusive to compatibility mode and appears in all rendering modes (will correct the issue text and title). |
Is this occurring with --single-window? |
@MightiestGoat Yeah, this occurs with Unfortunately, I don't have another WM to test. |
Same thing happens on GNOME Xorg and GNOME Wayland. Here's a recording: |
What else can be done to fix this issue? Since it's a regression in 4.1.dev1 maybe some commit between it and 4.0.3 can simply be reverted? |
Godot version
v4.1.stable.official [9704596]
System information
Godot v4.1.stable - Fedora Linux 38 (Cinnamon) - Vulkan (Compatibility) - Mesa Intel(R) UHD Graphics 630 (CML GT2) () - Intel(R) Core(TM) i5-10505 CPU @ 3.20GHz (12 Threads)
Issue description
Project's main window and all windows created and shown from code jump up after they appear on screen. There is no such issue in 4.0.3.
May be related to #79888
Steps to reproduce
Minimal reproduction project
Bug.zip
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