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In my project I want to keep root window's size and position between launches. Restoration code called in the root node's _ready(). It worked fine on versions 4.0.3/4.0.4.dev1 but doesn't work anymore since 4.1.dev1. It looks like the size is set correctly but position is not.
Godot version
v4.1.1.stable.official [bd6af8e]
System information
Godot v4.1.1.stable - Fedora Linux 38 (Cinnamon) - Vulkan (Compatibility) - Mesa Intel(R) UHD Graphics 630 (CML GT2) () - Intel(R) Core(TM) i5-10505 CPU @ 3.20GHz (12 Threads)
Issue description
In my project I want to keep root window's size and position between launches. Restoration code called in the root node's
_ready()
. It worked fine on versions 4.0.3/4.0.4.dev1 but doesn't work anymore since 4.1.dev1. It looks like the size is set correctly but position is not.May be related to #79581
Steps to reproduce
Minimal reproduction project
Bug.zip
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