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My project contains some textures that contain text. I use localisation remaps to swap the textures that get used in-game so that the text displays in the player's own language. This works fine in the editor, but in exported builds (both release and debug) it only displays English text.
The exported builds log some warnings that seem relevant:
WARNING: Translation remap 'res://cassette_player_text_en.png' does not exist. Falling back to 'res://cassette_player_text_en.png'.
at: _path_remap (core/io/resource_loader.cpp:921)
WARNING: Translation remap 'res://cassette_player_text_ja_JP.png' does not exist. Falling back to 'res://cassette_player_text_en.png'.
at: _path_remap (core/io/resource_loader.cpp:921)
Godot version
4.1.1.stable.official
System information
Godot v4.1.1.stable - Arch Linux #1 SMP PREEMPT_DYNAMIC Sat, 10 Jun 2023 00:35:35 +0000 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (nvidia; 530.41.03) - AMD Ryzen 5 2600 Six-Core Processor (12 Threads)
Issue description
My project contains some textures that contain text. I use localisation remaps to swap the textures that get used in-game so that the text displays in the player's own language. This works fine in the editor, but in exported builds (both release and debug) it only displays English text.
The exported builds log some warnings that seem relevant:
Might be related to #80130?
Steps to reproduce
_ready
, so you'll see Japanese text on the screen.Minimal reproduction project
missing-textures.zip
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