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Godot v4.1.1.stable - Windows 10.0.22000 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti (NVIDIA; 31.0.15.3734) - Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (8 Threads)
Issue description
Given a project with one or more subwindows that are not embedded and where the stretch mode of the window is set to canvas-items any text inside any subwindow will break and show as white squares until updated again when the main window is resized.
What I expect:
The text should not break
Steps to reproduce
Open sample project
Run main scene
See that text in subwindow is readable and showing correctly
Resize main window in any way
See that text in subwindow is now just a bunch of white squares
Godot version
v4.1.1.stable.official [bd6af8e]
System information
Godot v4.1.1.stable - Windows 10.0.22000 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti (NVIDIA; 31.0.15.3734) - Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (8 Threads)
Issue description
Given a project with one or more subwindows that are not embedded and where the stretch mode of the window is set to canvas-items any text inside any subwindow will break and show as white squares until updated again when the main window is resized.
What I expect:
The text should not break
Steps to reproduce
Minimal reproduction project
MultiWindow Font.zip
The text was updated successfully, but these errors were encountered: