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On import of a scene with a skeleton and a Bone Map resource the following errors appear in the editor log:
Godot Engine v4.2.dev.custom_build (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
modules/gltf/register_types.cpp:63 - Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
--- Debug adapter server started ---
--- GDScript language server started on port 6008 ---
Error calling method from 'callv': 'ImporterMeshInstance3D::_notify_skeleton_bones_renamed': Method not found.
Error calling method from 'callv': 'Skeleton3D::_notify_skeleton_bones_renamed': Method not found.
Error calling method from 'callv': 'Node3D::_notify_skeleton_bones_renamed': Method not found.
Error calling method from 'callv': 'ImporterMeshInstance3D::_notify_skeleton_bones_renamed': Method not found.
Error calling method from 'callv': 'Skeleton3D::_notify_skeleton_bones_renamed': Method not found.
Error calling method from 'callv': 'Node3D::_notify_skeleton_bones_renamed': Method not found.
Steps to reproduce
(Re)import the glb scene from the attached reproduction project.
Godot version
Godot 4.2.dev
System information
Linux
Issue description
On import of a scene with a skeleton and a Bone Map resource the following errors appear in the editor log:
Steps to reproduce
Minimal reproduction project
mrp.zip
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