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Godot v4.2.beta3.mono - Windows 10.0.19045 - Vulkan (Mobile) - dedicated Radeon RX 580 Series (Advanced Micro Devices, Inc.; 31.0.21031.1005) - Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 Threads)
Issue description
After making a change to the Project->Project Settings->Import Defaults (tab)->Scene (option)->Embedded Image Handling value, and saving, the project.godot file did not update.
Steps to reproduce
Create a new empty project
Go to this menu item
Go to this tab and select this Importer
Change this option, click Save, then click Close
Close the project with Save & Quit and go back into the settings...the value did not update as expected
Video attached for reference
ProjectSettings.mp4
Minimal reproduction project
Instructions above, don't believe an attached project is needed for this.
Please let me know if otherwise.
The text was updated successfully, but these errors were encountered:
Godot version
v4.2.beta3.mono.official [e8d57af]
System information
Godot v4.2.beta3.mono - Windows 10.0.19045 - Vulkan (Mobile) - dedicated Radeon RX 580 Series (Advanced Micro Devices, Inc.; 31.0.21031.1005) - Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (12 Threads)
Issue description
After making a change to the Project->Project Settings->Import Defaults (tab)->Scene (option)->Embedded Image Handling value, and saving, the project.godot file did not update.
Steps to reproduce
Create a new empty project
Go to this menu item
Go to this tab and select this Importer
Change this option, click Save, then click Close
Close the project with Save & Quit and go back into the settings...the value did not update as expected
Video attached for reference
ProjectSettings.mp4
Minimal reproduction project
Instructions above, don't believe an attached project is needed for this.
Please let me know if otherwise.
The text was updated successfully, but these errors were encountered: