You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When creating an animation in the Animation Player that is to call a script function, the player will not run the function if it also has other tracks for the node that has the said script (meaning if tries to run function f() for node x, as well as change position of node x).
Steps to reproduce
Create animation player.
Attach script to parent node.
Create test function.
Add animation track to the player calling the function.
Add animation track to the player changing the position of the parent node.
Godot version
4.2
System information
Godot v4.1.stable - Fedora Linux 38 (KDE Plasma) - Vulkan (Forward+) - integrated Intel(R) Xe Graphics (TGL GT2) () - 11th Gen Intel(R) Core(TM) i7-11370H @ 3.30GHz (8 Threads)
Issue description
When creating an animation in the Animation Player that is to call a script function, the player will not run the function if it also has other tracks for the node that has the said script (meaning if tries to run function f() for node x, as well as change position of node x).
Steps to reproduce
Create animation player.
Attach script to parent node.
Create test function.
Add animation track to the player calling the function.
Add animation track to the player changing the position of the parent node.
Minimal reproduction project
anim_bug.zip
The text was updated successfully, but these errors were encountered: