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VisibleOnScreenNotifier2D disables particles #86408

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KoBeWi opened this issue Dec 21, 2023 · 2 comments · Fixed by #86522
Closed

VisibleOnScreenNotifier2D disables particles #86408

KoBeWi opened this issue Dec 21, 2023 · 2 comments · Fixed by #86522

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@KoBeWi
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KoBeWi commented Dec 21, 2023

Tested versions

reproducible in 4.3 dev1
not reproducible in 4.2.1

System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

Issue description

godot.windows.editor.dev.x86_64_5FnqYuQCAQ.mp4

Steps to reproduce

  1. Add GPUParticles2D with some particle material
  2. Add VisibleOnScreenNotifier2D
  3. Place the notifier before the particles in the scene tree

Minimal reproduction project (MRP)

particles.zip

@YuriSizov
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Interestingly, it's only the one particles node directly below. And other nodes in between do not affect it whatsoever.

godot.windows.editor.dev.x86_64_2023-12-22_16-12-40.mp4

@YuriSizov
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Reverting to c28a091 fixes the issue, so this must be a regression from #83452. cc @RandomShaper

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2 participants