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Image
26b1fd0 - reproducible 4.2.1 - Not reproducible
Godot v4.3.dev (e3b9f08ce) - Arch Linux #1 SMP PREEMPT_DYNAMIC Fri, 05 Jan 2024 16:20:41 +0000 - Tty - GLES3 (Compatibility) - AMD Radeon RX 6900 XT (radeonsi, navi21, LLVM 16.0.6, DRM 3.54, 6.6.10-arch1-1) () - AMD Ryzen 9 5950X 16-Core Processor (32 Threads)
Enabling the compatibility renderer will leak Image objects. This issue does not happen with the Forward+ nor the Mobile rendering methods.
Forward+
Mobile
I think this issue was introduced within the last two months.
Open the Editor against the MRP through the command line (i.e. for example godot -e --verbose if on path).
godot -e --verbose
Close the editor after a few seconds and you should see a similar message:
WARNING: ObjectDB instances leaked at exit (run with --verbose for details). at: cleanup (core/object/object.cpp:2204) Leaked instance: Image:-9170885200035390510 - Resource path: Leaked instance: Image:-9170880252233060709 - Resource path: Leaked instance: Image:-9170864309314457951 - Resource path: Leaked instance: Image:-9170863759558644050 - Resource path: Leaked instance: Image:-9170858811756319055 - Resource path: Leaked instance: Image:-9170858262000505166 - Resource path: Leaked instance: Image:-9170853863953994059 - Resource path: Leaked instance: Image:-9170853314198180170 - Resource path: Leaked instance: Image:-9170848366395855175 - Resource path: Leaked instance: Image:-9170847816640041286 - Resource path:
glow.zip - from the demo projects with the Compatibility renderer enabled by default.
The text was updated successfully, but these errors were encountered:
The last commit where this issue wasn't happening is 9444d29.
Issue introduced, or made apparent, by #86587.
CC @RandomShaper
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RandomShaper
Successfully merging a pull request may close this issue.
Tested versions
26b1fd0 - reproducible
4.2.1 - Not reproducible
System information
Godot v4.3.dev (e3b9f08ce) - Arch Linux #1 SMP PREEMPT_DYNAMIC Fri, 05 Jan 2024 16:20:41 +0000 - Tty - GLES3 (Compatibility) - AMD Radeon RX 6900 XT (radeonsi, navi21, LLVM 16.0.6, DRM 3.54, 6.6.10-arch1-1) () - AMD Ryzen 9 5950X 16-Core Processor (32 Threads)
Issue description
Enabling the compatibility renderer will leak
Image
objects. This issue does not happen with theForward+
nor theMobile
rendering methods.I think this issue was introduced within the last two months.
Steps to reproduce
Open the Editor against the MRP through the command line (i.e. for example
godot -e --verbose
if on path).Close the editor after a few seconds and you should see a similar message:
Minimal reproduction project (MRP)
glow.zip - from the demo projects with the Compatibility renderer enabled by default.
The text was updated successfully, but these errors were encountered: