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Godot v4.3.dev (0bcc0e9) - Fedora Linux 39 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 545.29.06) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)
An error about deferred method call is printed every time you open the TextureRegion editor:
ERROR: Error calling deferred method: 'TextureRegionEditor::TextureRegionEditor::_pan_callback': Method expected 2 arguments, but called with 1. at: _call_function (core/object/message_queue.cpp:223)
Create a Sprite2D node with a GradientTexture2D, enable Region on it and click Edit Region in the inspector.
N/A
The text was updated successfully, but these errors were encountered:
TextureRegionEditor::_pan_callback
Successfully merging a pull request may close this issue.
Tested versions
System information
Godot v4.3.dev (0bcc0e9) - Fedora Linux 39 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 545.29.06) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)
Issue description
An error about deferred method call is printed every time you open the TextureRegion editor:
Steps to reproduce
Create a Sprite2D node with a GradientTexture2D, enable Region on it and click Edit Region in the inspector.
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: