Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Error about deferred method call is printed when opening the TextureRegion editor #87703

Closed
Calinou opened this issue Jan 29, 2024 · 0 comments · Fixed by #87771
Closed

Error about deferred method call is printed when opening the TextureRegion editor #87703

Calinou opened this issue Jan 29, 2024 · 0 comments · Fixed by #87771

Comments

@Calinou
Copy link
Member

Calinou commented Jan 29, 2024

Tested versions

  • Reproducible in: 4.3.dev.0bcc0e92b
  • Not reproducible in: 4.2.1.stable

System information

Godot v4.3.dev (0bcc0e9) - Fedora Linux 39 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 545.29.06) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)

Issue description

An error about deferred method call is printed every time you open the TextureRegion editor:

ERROR: Error calling deferred method: 'TextureRegionEditor::TextureRegionEditor::_pan_callback': Method expected 2 arguments, but called with 1.
   at: _call_function (core/object/message_queue.cpp:223)

Steps to reproduce

Create a Sprite2D node with a GradientTexture2D, enable Region on it and click Edit Region in the inspector.

Minimal reproduction project (MRP)

N/A

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants