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set resource_local_to_scene in surface_material_override causes error #88206
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ok,tried the same in 4.3 dev3. |
let me send minimal project to reproduce: |
Can confirm now, it only happens when doing drag&drop into the 3d view - it does not error when you drag into the scene tree. It also doesn't error when disabling resource_local_to_scene |
yeah, exactly, also doesn't error when add_child() |
The warning is another issue, see #88125. |
Tested versions
4.2 stable
System information
Windows 10, Godot 4.2 Stable, Forward Mobile.
Issue description
Read Steps to reproduce.
servers/rendering/renderer_rd/storage_rd/material_storage.cpp:xxxx - Parameter "material" is null.
works only when set this to surface_material_override, the same with material - not causes error
Steps to reproduce
Minimal reproduction project (MRP)
N/A
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