Set surface_override_material
to RID()
when the MeshInstance3D
is freed
#88284
+3
−0
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For resources with
resource_local_to_scene
enabled, a copy of the original resource instance is usually used. When the node instance is freed, the copied resouce instance may be freed soon. However, the relevant data inRenderingServer
may not be synchronized in time, which may cause some error messages to be output.Fix #88206.