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Godot v4.2.1.stable unknown - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Sat Feb 10 09:40:02 UTC 2024 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Laptop GPU () - AMD Ryzen 9 5900HX with Radeon Graphics (16 Threads)
Window mouse_entered signal only emits after the mouse has entered and exited the window viewport at least once.
mouse_entered
It also happens with non-embedded windows:
bug_window_mouse_entered.zip
The text was updated successfully, but these errors were encountered:
Bisected to #80334
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Tested versions
System information
Godot v4.2.1.stable unknown - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Sat Feb 10 09:40:02 UTC 2024 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Laptop GPU () - AMD Ryzen 9 5900HX with Radeon Graphics (16 Threads)
Issue description
Window
mouse_entered
signal only emits after the mouse has entered and exited the window viewport at least once.screen-2024-02-28_05.58.05.mp4
It also happens with non-embedded windows:
screen-2024-02-28_06.04.06.mp4
Steps to reproduce
mouse_entered
signal.Minimal reproduction project (MRP)
bug_window_mouse_entered.zip
The text was updated successfully, but these errors were encountered: