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WARNING: Mismatch argument name count for virtual method: OpenXRExtensionWrapperExtension every time Godot is started #90390

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chrisl8 opened this issue Apr 8, 2024 · 1 comment · Fixed by #90391

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@chrisl8
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chrisl8 commented Apr 8, 2024

Tested versions

v4.3.dev.custom_build [dc91479]

System information

Godot v4.3.dev (dc91479) - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 Ti (NVIDIA; 31.0.15.5186) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

Issue description

Warnings produced every time Godot is started now:

WARNING: Mismatch argument name count for virtual method: OpenXRExtensionWrapperExtension::_get_viewport_composition_layer_extension_properties
     at: ClassDB::add_virtual_method (core\object\class_db.cpp:1845)
WARNING: Mismatch argument name count for virtual method: OpenXRExtensionWrapperExtension::_get_viewport_composition_layer_extension_property_defaults
     at: ClassDB::add_virtual_method (core\object\class_db.cpp:1845)

Steps to reproduce

Build Godot at dc91479 and run it

.\godot.windows.editor.x86_64.exe
WARNING: Mismatch argument name count for virtual method: OpenXRExtensionWrapperExtension::_get_viewport_composition_layer_extension_properties
     at: ClassDB::add_virtual_method (core\object\class_db.cpp:1845)
WARNING: Mismatch argument name count for virtual method: OpenXRExtensionWrapperExtension::_get_viewport_composition_layer_extension_property_defaults
     at: ClassDB::add_virtual_method (core\object\class_db.cpp:1845)
Godot Engine v4.3.dev.custom_build.dc9147908 (2024-04-08 13:54:32 UTC) - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 551.86 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3080 Ti

Minimal reproduction project (MRP)

Just run Godot, no need to even open a project.

@AThousandShips
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Incorrectly bound indeed, will open a PR to fix it

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