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Godot v4.3.dev (c4279fe)
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3619) - 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz (16 Threads)
After #91592, I want to check whether Sprite2d Node has MultiNodeEdit support, but it doesn't support it. See image below:
IMHO actions like convert to polygon2d can benefit from this kind of batch processing.
convert to polygon2d
Related code:
void Sprite2DEditorPlugin::edit(Object *p_object) { sprite_editor->edit(Object::cast_to<Sprite2D>(p_object)); } bool Sprite2DEditorPlugin::handles(Object *p_object) const { return p_object->is_class("Sprite2D"); }
Partly related to #91637
N/A
The text was updated successfully, but these errors were encountered:
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Tested versions
Godot v4.3.dev (c4279fe)
System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3619) - 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz (16 Threads)
Issue description
After #91592, I want to check whether Sprite2d Node has MultiNodeEdit support, but it doesn't support it. See image below:
IMHO actions like
convert to polygon2d
can benefit from this kind of batch processing.Related code:
Partly related to #91637
Steps to reproduce
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: