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In 4.2.2, we could select multiple MeshInstance3D and use the Mesh menu. This was incredibly useful for batch processing such as creating simple colliders for hundreds of mesh in a modular kit (i.e. for a Gridmap):
In 4.3dev6, the Mesh menu disapears when we select more than one Mesh; which prevents batch processing:
Tested versions
4.3dev6
System information
Godot v4.3.dev6 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.4626) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 Threads)
Issue description
In 4.2.2, we could select multiple MeshInstance3D and use the Mesh menu. This was incredibly useful for batch processing such as creating simple colliders for hundreds of mesh in a modular kit (i.e. for a Gridmap):
In 4.3dev6, the Mesh menu disapears when we select more than one Mesh; which prevents batch processing:
I am really excited about #86627 by the way!
Steps to reproduce
See GIF above.
Minimal reproduction project (MRP)
You just need to create a couple of MeshInstance3D with a MeshBox as shape.
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