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Just tested it: confirming it crashes on my end too
v4.3.rc2.official [3978628]
Godot v4.3.rc2 - macOS 14.5.0 - GLES3 (Compatibility) - Apple M1 - Apple M1 (8 Threads)
Will take a look, but macOS does not like a lot of characters in the executable names, and crash seems to be in the OS code.
It's best to use Latin only base app name (which is also used for the executable name) and use localized app name to translate it (that's what macOS will display in Finder and all other places).
Tested versions
System information
Godot v4.3.rc2 - macOS 14.6.0 - GLES3 (Compatibility) - Apple M1 Pro - Apple M1 Pro (10 Threads)
Issue description
Exported macOS build crashes in compatibility mode with a Chinese application name
In my test, the application crashes when those conditions are met:
This bug is likely to be included during the time between 4.2.stable and 4.2.1.rc1.
Steps to reproduce
Minimal reproduction project (MRP)
MRP: 4.3.rc2-crash.zip
Crash report: 4.3.rc2-crash.txt
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