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[macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names. #95235

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merged 1 commit into from
Aug 7, 2024

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@bruvzg bruvzg commented Aug 7, 2024

Fixes #95173

@bruvzg bruvzg added this to the 4.3 milestone Aug 7, 2024
@bruvzg bruvzg requested a review from a team as a code owner August 7, 2024 09:00
@akien-mga akien-mga merged commit 7cf8e5e into godotengine:master Aug 7, 2024
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Thanks!

@akien-mga akien-mga changed the title [macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names. [macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names. Aug 8, 2024
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Exported macOS build crashes in compatibility mode with a Chinese application name
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