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Editor is blinking with strange color lines in Compatibility mode #96943
Comments
Can you reproduce the issue in 4.3.stable? |
No, 4.3 stable doesn't have this issue. |
It could also have been introduced by #96413 (or a combination of both) |
@jackycute Can you try disabling the |
Thanks for the reply. |
None of |
Is it also reproducable at 4.4 dev1? |
No, I can't reproduce this at 4.4 dev1, only reproducable at 4.4 dev2. |
Hm, this really sound like it is caused by #96413. Or something is broken that uses the methods beforehand. But does not look like that. |
I can't reproduce with Godot v4.4.dev2 - Windows 10.0.22631 - OpenGL 3 (Compatibility) - Intel(R) UHD Graphics 620 (Intel Corporation; 27.20.100.8681) - Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz (8 Threads) So this seems to be a problem with that specific device/driver version. edit: I updated my GPU driver to 31.0.101.2115 and I still can't reproduce the issue |
Upgraded to same Godot version as OP. Strange colored blinking squares for the 3D world on iOS 18 on gl_compatibility (forward+ works; mobile doesn't show 3D world at all). 2D works fine (iPad M1 Pro). iOS 17 works fine on gl_compatibility (iPhone XS Max), both godot 4.3-stable and 4.4-dev Confirmed issue with 4.4dev as 4.3-stable works fine on gl_compatibility on the new iOS 18 (max fps for my project) (iPad M1 Pro) |
A few follow up questions:
|
@clayjohn |
Tested versions
System information
Godot v4.4.dev2 - Windows 10.0.22631 - OpenGL 3 (Compatibility) - Intel(R) UHD Graphics (Intel Corporation; 32.0.101.5972) - 12th Gen Intel(R) Core(TM) i5-1240P (16 Threads)
Issue description
I tried to open my previous project and the editor shows strange color lines on 2D scene UI and AnimationPlayer tracks.
Those line color changes whenever I move my mouse.
Steps to reproduce
Open any new project in Godot 4.4 dev-dev2 can reproduce this.
Minimal reproduction project (MRP)
Open any new project in Godot 4.4 dev-dev2 can reproduce this.
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