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Reproducible in 4.4 after #91765
Godot v4.4.dev.mono (8c16e67) - Ubuntu 24.04.1 LTS 24.04 on Wayland - X11 display driver, Multi-window, 3 monitors - Vulkan (Forward+) - integrated AMD Radeon Graphics (RADV RENOIR) - AMD Ryzen 7 5800H with Radeon Graphics (16 threads)
Calling AnimationPlayer.Stop() when no animation is running results in
AnimationPlayer.Stop()
E 0:00:00:0349 anim_stop.gd:4 @ _ready(): AnimationPlayer has no current animation. <C++ Error> Parameter "playback.current.from" is null. <C++ Source> scene/animation/animation_player.cpp:737 @ get_section_start_time() <Stack Trace> anim_stop.gd:4 @ _ready()
It looks like the bug was introduced by #91765.
Create a scene with an animation player and call stop().
stop()
mrp.zip
The text was updated successfully, but these errors were encountered:
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Tested versions
Reproducible in 4.4 after #91765
System information
Godot v4.4.dev.mono (8c16e67) - Ubuntu 24.04.1 LTS 24.04 on Wayland - X11 display driver, Multi-window, 3 monitors - Vulkan (Forward+) - integrated AMD Radeon Graphics (RADV RENOIR) - AMD Ryzen 7 5800H with Radeon Graphics (16 threads)
Issue description
Calling
AnimationPlayer.Stop()
when no animation is running results inIt looks like the bug was introduced by #91765.
Steps to reproduce
Create a scene with an animation player and call
stop()
.Minimal reproduction project (MRP)
mrp.zip
The text was updated successfully, but these errors were encountered: