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2 to 3 converter: More fixes to the property renames #17560

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merged 5 commits into from
Mar 19, 2018

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Fix some bugs with missing or incorrect renames in the process.
- Fixed properties with different renames based on node type:
  * Convert Joint2D's "collision/exclude_nodes" to "disable_collision"
  * Convert TextureProgress' "mode" to "fill_mode"
  * Convert Sprite and Sprite3D's "region" to "region_enabled"
- Fixed swapping "Fill" and "Expand" in size_flags
- Handle converting [self_]opacity to [self_]modulate.a, including in animations
- Fixed signals:
  * Add a bunch of missed signal renames
  * Properly convert AnimationPlayer and AnimatedSprite's "finished" to
    "animation_finished"
- Reduce diff in signal connections for tscn
- Script converter:
  * Convert _input_event( to _gui_input(
  * Convert self_opacity to self_modulate.a
  * Convert ReferenceFrame to ReferenceRect
  * Add missing Pool*Array conversions
@akien-mga akien-mga merged commit 8747917 into godotengine:2.1 Mar 19, 2018
@akien-mga akien-mga deleted the 2to3-exporter branch March 19, 2018 10:18
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