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Add editor localization support (WIP) #287
Conversation
Looks really nice! |
amazing! will check it when I get back home tonight On Mon, Apr 14, 2014 at 8:12 AM, Alexey Velikiy [email protected]:
OkamStudio |
Wow, this is a great patch, i can't wait to use this amaze patch! |
Good job |
@sanikoyes, yes, I'm from china :) Just started a new repo for anyone who interested in localizing Godot to his/her own prefer language: |
this is awesome! will try to merge as soon as possible. I think for the On Tue, Apr 15, 2014 at 9:21 AM, marynate [email protected] wrote:
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@reduz a idea is use dynamic ttf font to display CJK character without download/set font. Pseudo-code: if not loaded font then |
@sanikoyes I want to implement dynamic font rendering too, but what I had On Tue, Apr 15, 2014 at 10:36 PM, sanikoyes [email protected]:
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Do you think you could move the EditorTranslationServer as well as the _TR macro class to tools/editor ? so core remains mostly unmodified. |
Since last commit:
All commits squashed and rebased on current master |
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Bump. How is work on editor localization going (if any)? Is this pull request even mergeable today? |
Planned for 1.2
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Just so you know, that Japanese is cavespeak. |
What's the status on this @reduz? You said it was planned for 1.2, do you still intend to get it into 2.0 or will it have to wait for 2.1 or later (as we're now trying to go towards releasing 2.0 final in the coming months)? |
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Rebased on current master. |
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Looks like @reduz went for his own implementation in the master branch, so I guess this PR must be closed. Thanks for the work you did though, I do hope it was used as an inspiration for the implemented system :) |
Adding editor localization support.
pls blame Goolge for bad translation :)
po template generated from xgettext and translated in POEditor