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Fix Mac OS X 10.9 build issue due to CGLContextObj return type. #33116

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2 changes: 1 addition & 1 deletion platform/osx/os_osx.mm
Original file line number Diff line number Diff line change
Expand Up @@ -1579,7 +1579,7 @@ static void displays_arrangement_changed(CGDirectDisplayID display_id, CGDisplay
// setup our display link, this will inform us when a refresh is needed
CVDisplayLinkCreateWithActiveCGDisplays(&displayLink);
CVDisplayLinkSetOutputCallback(displayLink, &DisplayLinkCallback, this);
CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, context.CGLContextObj, pixelFormat.CGLPixelFormatObj);
CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, static_cast<CGLContextObj>(context.CGLContextObj), static_cast<CGLPixelFormatObj>(pixelFormat.CGLPixelFormatObj));
CVDisplayLinkStart(displayLink);

// initialise a conditional lock object
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