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Implement reverse playback for animtree #41728

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TokageItLab
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For #21665 and #27215.

  • Since it is assumed to be a non-reverse play, find() gets the key frame just before the current time.
  • Also, the Animation Node was interfering with the loop and root motion.

This fix solves these issues and implements a negative Time Scale in the Animation Tree.

https://www.youtube.com/watch?v=iPIG41NEgyM

I've uploaded a sample project to be used for testing.

animation_tracks_test.zip
reverse_root_motion.zip

@Calinou Calinou added cherrypick:3.x Considered for cherry-picking into a future 3.x release enhancement topic:core labels Sep 2, 2020
@Calinou Calinou added this to the 4.0 milestone Sep 2, 2020
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fire commented Sep 10, 2020

We discussed how root motion support needs to be tested.

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TokageItLab commented Sep 11, 2020

Those have been resolved.
Previously, the root_motion was Transform.IDENTITY when seeking. With this fix, that value will be the difference between the root motion before and after the seek. If you want to keep the previous behavior, please implement that it does not apply the root_motion when seeking in GDScript.

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TokageItLab commented Sep 30, 2020

I cleaned up commits

@Shatur
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Shatur commented Mar 21, 2021

What is the status of it?

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@TokageItLab TokageItLab requested a review from a team as a code owner May 1, 2021 12:34
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TokageItLab commented Aug 11, 2021

Superseded by #48332.

@akien-mga akien-mga added archived and removed cherrypick:3.x Considered for cherry-picking into a future 3.x release labels Aug 11, 2021
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note: salvageable for 3.x

@TokageItLab TokageItLab deleted the implement-reverse-playback branch September 16, 2022 21:04
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7 participants