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Add a dynamic infinite grid to the 3D editor (3.2) #43206
Add a dynamic infinite grid to the 3D editor (3.2) #43206
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I applied #43272 locally on top, but then I noticed this PR causes constant redrawing as long as the grid is displayed. @aaronfranke Do you know how this could be fixed? Thanks in advance 🙂 |
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If we are backporting this, it might also make sense to backport #39743. An infinite grid might tempt users to zoom out really far and break the editor (as I did...), so we should prevent users from zooming to unreasonable levels. |
- The grid is now infinite, it follows the camera. - The grid is now dynamic, if you zoom in and out, the grid subdivides, expands, and fades. - You can now enable grid planes for the XY and YZ planes. Only the flat XZ plane is enabled by default. Each plane is independently dynamic of the others. - The default grid size has been increased to 200, and the maximum has been increased to 2000. At 1000, the grid mostly looks edgeless. - If you set the division level max and min to the same value then the grid does not expand or subdivide, but instead stays the same size and just follows the camera. Also, if these values are the same, the bias value does nothing. - If you want to have Blender-like behavior, set max to 1, min to 0, and set the bias to a really low value. You may also wish to increase the grid size if you have a small bias. Co-authored-by: Aaron Franke <[email protected]>
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Rebased on the latest |
Thanks! |
Backport of #28289 to the
3.2
branch.