CSGShape use_collision functionality improvement, plus parent and visibility update fixes #43322
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This PR is identical to #40814, but with changes to
use_collision
detailed in #43251 (comment).use_collision
is now enabled for all child shapes and can be used to toggle collision on an individual basis.CSGCombiners
#43251.CSGShape
updates when changing the parent's visibility or hierarchy. Fixes Stuttering when togglingCSGShape
visibility or changing its parent #40931.CSGShape._update_shape()
doesn't work properly when invisible or outside the scene tree #41093.parent
toparent_shape
.CSGShape3D::_notification
.Test projects:
40814 Test Suite - Visibility.zip
40814 Test Suite - Scene Tree.zip
40814 Test Suite - Collision.zip