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Change 2d transform snapping from floor to round #43813
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Is the current documentation clear enough about how 2d transform and pixel snapping will behave differently, including this new difference? (And the fact that 2d transform has precedence.)
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To be honest I'm not convinced that we even need the
floor
with the pixel snap (which is actually done in the vertex shader). But I didn't want to remove it in this PR, just in case there is an actual need for it, we can evaluate removing it in a separate PR.Perhaps I should take the opportunity to rename pixel_snap, at least internally because it seems to be causing confusion. The name is historical, but really
vertex_shader_snap
or something might be better. Or the name reduz used in his PR I will check that.In either case I don't think mentioning it in the docs is wise at this stage until it is finalized.
snap_2d_transforms
does not totally take precedence, only here on CPU. On the GPU,pixel_snap
still acts alongside the CPU snapping.