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Allow to pass varying from fragment to light shader function #44698

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64 changes: 62 additions & 2 deletions servers/rendering/renderer_rd/shader_compiler_rd.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -687,7 +687,15 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge

uint32_t index = p_default_actions.base_varying_index;

List<Pair<StringName, SL::ShaderNode::Varying>> var_frag_to_light;

for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) {
if (E->get().stage == SL::ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT || E->get().stage == SL::ShaderNode::Varying::STAGE_FRAGMENT) {
var_frag_to_light.push_back(Pair<StringName, SL::ShaderNode::Varying>(E->key(), E->get()));
fragment_varyings.insert(E->key());
continue;
}

String vcode;
String interp_mode = _interpstr(E->get().interpolation);
vcode += _prestr(E->get().precision);
Expand All @@ -705,6 +713,21 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
index++;
}

if (var_frag_to_light.size() > 0) {
String gcode = "\n\nstruct {\n";
for (List<Pair<StringName, SL::ShaderNode::Varying>>::Element *E = var_frag_to_light.front(); E; E = E->next()) {
gcode += "\t" + _prestr(E->get().second.precision) + _typestr(E->get().second.type) + " " + _mkid(E->get().first);
if (E->get().second.array_size > 0) {
gcode += "[";
gcode += itos(E->get().second.array_size);
gcode += "]";
}
gcode += ";\n";
}
gcode += "} frag_to_light;\n";
r_gen_code.fragment_global += gcode;
}

for (int i = 0; i < pnode->vconstants.size(); i++) {
const SL::ShaderNode::Constant &cnode = pnode->vconstants[i];
String gcode;
Expand Down Expand Up @@ -833,6 +856,19 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
} break;
case SL::Node::TYPE_VARIABLE: {
SL::VariableNode *vnode = (SL::VariableNode *)p_node;
bool use_fragment_varying = false;

if (current_func_name != vertex_name) {
if (p_assigning) {
if (shader->varyings.has(vnode->name)) {
use_fragment_varying = true;
}
} else {
if (fragment_varyings.has(vnode->name)) {
use_fragment_varying = true;
}
}
}

if (p_assigning && p_actions.write_flag_pointers.has(vnode->name)) {
*p_actions.write_flag_pointers[vnode->name] = true;
Expand Down Expand Up @@ -877,7 +913,10 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
}

} else {
code = _mkid(vnode->name); //its something else (local var most likely) use as is
if (use_fragment_varying) {
code = "frag_to_light.";
}
code += _mkid(vnode->name); //its something else (local var most likely) use as is
}
}

Expand Down Expand Up @@ -962,6 +1001,23 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
} break;
case SL::Node::TYPE_ARRAY: {
SL::ArrayNode *anode = (SL::ArrayNode *)p_node;
bool use_fragment_varying = false;

if (current_func_name != vertex_name) {
if (anode->assign_expression != nullptr) {
use_fragment_varying = true;
} else {
if (p_assigning) {
if (shader->varyings.has(anode->name)) {
use_fragment_varying = true;
}
} else {
if (fragment_varyings.has(anode->name)) {
use_fragment_varying = true;
}
}
}
}

if (p_assigning && p_actions.write_flag_pointers.has(anode->name)) {
*p_actions.write_flag_pointers[anode->name] = true;
Expand All @@ -984,7 +1040,10 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
if (p_default_actions.renames.has(anode->name)) {
code = p_default_actions.renames[anode->name];
} else {
code = _mkid(anode->name);
if (use_fragment_varying) {
code = "frag_to_light.";
}
code += _mkid(anode->name);
}

if (anode->call_expression != nullptr) {
Expand Down Expand Up @@ -1277,6 +1336,7 @@ Error ShaderCompilerRD::compile(RS::ShaderMode p_mode, const String &p_code, Ide
used_name_defines.clear();
used_rmode_defines.clear();
used_flag_pointers.clear();
fragment_varyings.clear();

shader = parser.get_shader();
function = nullptr;
Expand Down
1 change: 1 addition & 0 deletions servers/rendering/renderer_rd/shader_compiler_rd.h
Original file line number Diff line number Diff line change
Expand Up @@ -114,6 +114,7 @@ class ShaderCompilerRD {
Set<StringName> used_flag_pointers;
Set<StringName> used_rmode_defines;
Set<StringName> internal_functions;
Set<StringName> fragment_varyings;

DefaultIdentifierActions actions;

Expand Down
113 changes: 94 additions & 19 deletions servers/rendering/shader_language.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3102,6 +3102,72 @@ bool ShaderLanguage::_is_operator_assign(Operator p_op) const {
return false;
}

bool ShaderLanguage::_validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message) {
if (current_function == String("light")) {
*r_message = RTR("Varying may not be assigned in the 'light' function.");
return false;
}
switch (p_varying.stage) {
case ShaderNode::Varying::STAGE_UNKNOWN: // first assign
if (current_function == String("vertex")) {
p_varying.stage = ShaderNode::Varying::STAGE_VERTEX;
} else if (current_function == String("fragment")) {
p_varying.stage = ShaderNode::Varying::STAGE_FRAGMENT;
}
break;
case ShaderNode::Varying::STAGE_VERTEX:
if (current_function == String("fragment")) {
*r_message = RTR("Varyings which assigned in 'vertex' function may not be reassigned in 'fragment' or 'light'.");
return false;
}
break;
case ShaderNode::Varying::STAGE_FRAGMENT:
if (current_function == String("vertex")) {
*r_message = RTR("Varyings which assigned in 'fragment' function may not be reassigned in 'vertex' or 'light'.");
return false;
}
break;
default:
break;
}
return true;
}

bool ShaderLanguage::_validate_varying_using(ShaderNode::Varying &p_varying, String *r_message) {
switch (p_varying.stage) {
case ShaderNode::Varying::STAGE_UNKNOWN:
*r_message = RTR("Varying must be assigned before using!");
return false;
case ShaderNode::Varying::STAGE_VERTEX:
if (current_function == String("fragment")) {
p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT;
} else if (current_function == String("light")) {
p_varying.stage = ShaderNode::Varying::STAGE_VERTEX_TO_LIGHT;
}
break;
case ShaderNode::Varying::STAGE_FRAGMENT:
if (current_function == String("light")) {
p_varying.stage = ShaderNode::Varying::STAGE_FRAGMENT_TO_LIGHT;
}
break;
case ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT:
if (current_function == String("light")) {
*r_message = RTR("Varying must only be used in two different stages, which can be 'vertex' 'fragment' and 'light'");
return false;
}
break;
case ShaderNode::Varying::STAGE_VERTEX_TO_LIGHT:
if (current_function == String("fragment")) {
*r_message = RTR("Varying must only be used in two different stages, which can be 'vertex' 'fragment' and 'light'");
return false;
}
break;
default:
break;
}
return true;
}

bool ShaderLanguage::_validate_assign(Node *p_node, const FunctionInfo &p_function_info, String *r_message) {
if (p_node->type == Node::TYPE_OPERATOR) {
OperatorNode *op = static_cast<OperatorNode *>(p_node);
Expand Down Expand Up @@ -3142,13 +3208,6 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const FunctionInfo &p_functi
return false;
}

if (shader->varyings.has(var->name) && current_function != String("vertex")) {
if (r_message) {
*r_message = RTR("Varyings can only be assigned in vertex function.");
}
return false;
}

if (shader->constants.has(var->name) || var->is_const) {
if (r_message) {
*r_message = RTR("Constants cannot be modified.");
Expand All @@ -3169,13 +3228,6 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const FunctionInfo &p_functi
return false;
}

if (shader->varyings.has(arr->name) && current_function != String("vertex")) {
if (r_message) {
*r_message = RTR("Varyings can only be assigned in vertex function.");
}
return false;
}

return true;
}

Expand Down Expand Up @@ -3761,6 +3813,23 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
_set_error("Unknown identifier in expression: " + String(identifier));
return nullptr;
}
if (ident_type == IDENTIFIER_VARYING) {
TkPos prev_pos = _get_tkpos();
Token next_token = _get_token();
_set_tkpos(prev_pos);
String error;
if (next_token.type == TK_OP_ASSIGN) {
if (!_validate_varying_assign(shader->varyings[identifier], &error)) {
_set_error(error);
return nullptr;
}
} else {
if (!_validate_varying_using(shader->varyings[identifier], &error)) {
_set_error(error);
return nullptr;
}
}
}
last_const = is_const;

if (ident_type == IDENTIFIER_FUNCTION) {
Expand All @@ -3786,10 +3855,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
_set_error("Constants cannot be modified.");
return nullptr;
}
if (shader->varyings.has(identifier) && current_function != String("vertex")) {
_set_error("Varyings can only be assigned in vertex function.");
return nullptr;
}
assign_expression = _parse_array_constructor(p_block, p_function_info, data_type, struct_name, array_size);
if (!assign_expression) {
return nullptr;
Expand Down Expand Up @@ -6260,6 +6325,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
return ERR_PARSE_ERROR;
}

TkPos name_pos = _get_tkpos();
name = tk.text;

if (_find_identifier(nullptr, false, FunctionInfo(), name)) {
Expand Down Expand Up @@ -6541,11 +6607,12 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
_set_error("Expected ';'");
return ERR_PARSE_ERROR;
}
} else {
} else { // varying
ShaderNode::Varying varying;
varying.type = type;
varying.precision = precision;
varying.interpolation = interpolation;
varying.tkpos = name_pos;

tk = _get_token();
if (tk.type != TK_SEMICOLON && tk.type != TK_BRACKET_OPEN) {
Expand Down Expand Up @@ -7158,6 +7225,14 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
}

for (Map<StringName, ShaderNode::Varying>::Element *E = shader->varyings.front(); E; E = E->next()) {
if (E->get().stage == ShaderNode::Varying::STAGE_VERTEX || E->get().stage == ShaderNode::Varying::STAGE_FRAGMENT) {
_set_tkpos(E->get().tkpos);
_set_error(RTR("Varying must only be used in two different stages, which can be 'vertex' 'fragment' and 'light'"));
return ERR_PARSE_ERROR;
}
}

return OK;
}

Expand Down
23 changes: 18 additions & 5 deletions servers/rendering/shader_language.h
Original file line number Diff line number Diff line change
Expand Up @@ -41,6 +41,11 @@

class ShaderLanguage {
public:
struct TkPos {
int char_idx;
int tk_line;
};

enum TokenType {
TK_EMPTY,
TK_IDENTIFIER,
Expand Down Expand Up @@ -598,10 +603,21 @@ class ShaderLanguage {
};

struct Varying {
enum Stage {
STAGE_UNKNOWN,
STAGE_VERTEX, // transition stage to STAGE_VERTEX_TO_FRAGMENT or STAGE_VERTEX_TO_LIGHT, emits error if they are not used
STAGE_FRAGMENT, // transition stage to STAGE_FRAGMENT_TO_LIGHT, emits error if it's not used
STAGE_VERTEX_TO_FRAGMENT,
STAGE_VERTEX_TO_LIGHT,
STAGE_FRAGMENT_TO_LIGHT,
};

Stage stage = STAGE_UNKNOWN;
DataType type = TYPE_VOID;
DataInterpolation interpolation = INTERPOLATION_FLAT;
DataPrecision precision = PRECISION_DEFAULT;
int array_size = 0;
TkPos tkpos;

Varying() {}
};
Expand Down Expand Up @@ -780,11 +796,6 @@ class ShaderLanguage {
StringName current_function;
bool last_const = false;

struct TkPos {
int char_idx;
int tk_line;
};

TkPos _get_tkpos() {
TkPos tkp;
tkp.char_idx = char_idx;
Expand Down Expand Up @@ -864,6 +875,8 @@ class ShaderLanguage {
bool _parse_function_arguments(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, int *r_complete_arg = nullptr);
bool _propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat);
bool _propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin);
bool _validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message);
bool _validate_varying_using(ShaderNode::Varying &p_varying, String *r_message);

Node *_parse_expression(BlockNode *p_block, const FunctionInfo &p_function_info);
Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info, DataType p_type, const StringName &p_struct_name, int p_array_size);
Expand Down