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[3.2] Add missing "normalized" accessor property to glTF document #44746

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merged 1 commit into from
Dec 28, 2020
Merged

[3.2] Add missing "normalized" accessor property to glTF document #44746

merged 1 commit into from
Dec 28, 2020

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adamscott
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This PR adds missing "normalized" accessor property to the scene importer for glTF. It fixes issue #44744 for Godot 3.2.

I say missing, because the code already supports the normalized accessor property, but does not use the glTF files values.

This complements a similar PR for the master branch (#44745), as it has the same issue. I created a separate PR as a simple cherry-pick cannot be done as the glTF module has been refactored in the master branch.

@akien-mga akien-mga added this to the 3.2 milestone Dec 28, 2020
@akien-mga akien-mga changed the title Add missing "normalized" accessor property to glTF document for the 3.2 branch [3.2] Add missing "normalized" accessor property to glTF document Dec 28, 2020
@akien-mga akien-mga merged commit fb9f723 into godotengine:3.2 Dec 28, 2020
@akien-mga
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Thanks!

@jitspoe
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jitspoe commented Dec 31, 2020

Nice -- fixes the Blender 2.91 exported gltf files. Thanks!

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3 participants