[3.2] Add missing "normalized" accessor property to glTF document #44746
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This PR adds missing "normalized" accessor property to the scene importer for glTF. It fixes issue #44744 for Godot 3.2.
I say missing, because the code already supports the normalized accessor property, but does not use the glTF files values.
This complements a similar PR for the master branch (#44745), as it has the same issue. I created a separate PR as a simple cherry-pick cannot be done as the glTF module has been refactored in the master branch.