Prevent selecting hidden nodes in Canvas Item Editor #46261
Merged
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It was possible to select hidden nodes in Canvas Item Editor when nested scene instantiation was involved.
Similar to #46032.
The function get_deepest_visible_node() got renamed to get_deepest_editable_node() and moved to Node.cpp. 'visible' can be confused with a different concept.
It turned out my first impression was incorrect and those issues also appear in Godot 4.0. I'll try to make a PR for master branch as well.
Edit:
I made a project for testing:
https://github.com/hilfazer/Projects/tree/EngineIssues/Godot/EngineIssues/SelectingHiddenNodesIn3DandCanvasEditors_godot32
Download link: https://downgit.github.io/#/home?url=https://github.com/hilfazer/Projects/tree/EngineIssues/Godot/EngineIssues/SelectingHiddenNodesIn3DandCanvasEditors_godot32