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[3.4] Split Vertex Buffer Stream in Positions and Attributes #46574

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Jul 20, 2021
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3 changes: 3 additions & 0 deletions doc/classes/ProjectSettings.xml
Original file line number Diff line number Diff line change
Expand Up @@ -1187,6 +1187,9 @@
<member name="rendering/lossless_compression/webp_compression_level" type="int" setter="" getter="" default="2">
The default compression level for lossless WebP. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. Supported values are 0 to 9. Note that compression levels above 6 are very slow and offer very little savings.
</member>
<member name="rendering/mesh_storage/split_stream" type="bool" setter="" getter="" default="false">
On import, mesh vertex data will be split into two streams within a single vertex buffer, one for position data and the other for interleaved attributes data. Recommended to be enabled if targeting mobile devices. Requires manual reimport of meshes after toggling.
</member>
<member name="rendering/quality/depth/hdr" type="bool" setter="" getter="" default="true">
If [code]true[/code], allocates the main framebuffer with high dynamic range. High dynamic range allows the use of [Color] values greater than 1.
[b]Note:[/b] Only available on the GLES3 backend.
Expand Down
58 changes: 37 additions & 21 deletions drivers/gles2/rasterizer_storage_gles2.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2240,10 +2240,13 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
}

//bool has_morph = p_blend_shapes.size();
bool use_split_stream = GLOBAL_GET("rendering/mesh_storage/split_stream");

Surface::Attrib attribs[VS::ARRAY_MAX];

int stride = 0;
int attributes_base_offset = 0;
int attributes_stride = 0;
int positions_stride = 0;
bool uses_half_float = false;

for (int i = 0; i < VS::ARRAY_MAX; i++) {
Expand All @@ -2256,7 +2259,7 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
}

attribs[i].enabled = true;
attribs[i].offset = stride;
attribs[i].offset = attributes_base_offset + attributes_stride;
attribs[i].integer = false;

switch (i) {
Expand All @@ -2269,26 +2272,31 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:

if (p_format & VS::ARRAY_COMPRESS_VERTEX) {
attribs[i].type = _GL_HALF_FLOAT_OES;
stride += attribs[i].size * 2;
uses_half_float = true;
positions_stride += attribs[i].size * 2;
} else {
attribs[i].type = GL_FLOAT;
stride += attribs[i].size * 4;
positions_stride += attribs[i].size * 4;
}

attribs[i].normalized = GL_FALSE;

if (use_split_stream) {
attributes_base_offset = positions_stride * p_vertex_count;
} else {
attributes_base_offset = positions_stride;
}

} break;
case VS::ARRAY_NORMAL: {
attribs[i].size = 3;

if (p_format & VS::ARRAY_COMPRESS_NORMAL) {
attribs[i].type = GL_BYTE;
stride += 4; //pad extra byte
attributes_stride += 4; //pad extra byte
attribs[i].normalized = GL_TRUE;
} else {
attribs[i].type = GL_FLOAT;
stride += 12;
attributes_stride += 12;
attribs[i].normalized = GL_FALSE;
}

Expand All @@ -2298,11 +2306,11 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:

if (p_format & VS::ARRAY_COMPRESS_TANGENT) {
attribs[i].type = GL_BYTE;
stride += 4;
attributes_stride += 4;
attribs[i].normalized = GL_TRUE;
} else {
attribs[i].type = GL_FLOAT;
stride += 16;
attributes_stride += 16;
attribs[i].normalized = GL_FALSE;
}

Expand All @@ -2312,11 +2320,11 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:

if (p_format & VS::ARRAY_COMPRESS_COLOR) {
attribs[i].type = GL_UNSIGNED_BYTE;
stride += 4;
attributes_stride += 4;
attribs[i].normalized = GL_TRUE;
} else {
attribs[i].type = GL_FLOAT;
stride += 16;
attributes_stride += 16;
attribs[i].normalized = GL_FALSE;
}

Expand All @@ -2326,11 +2334,11 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:

if (p_format & VS::ARRAY_COMPRESS_TEX_UV) {
attribs[i].type = _GL_HALF_FLOAT_OES;
stride += 4;
attributes_stride += 4;
uses_half_float = true;
} else {
attribs[i].type = GL_FLOAT;
stride += 8;
attributes_stride += 8;
}

attribs[i].normalized = GL_FALSE;
Expand All @@ -2341,11 +2349,11 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:

if (p_format & VS::ARRAY_COMPRESS_TEX_UV2) {
attribs[i].type = _GL_HALF_FLOAT_OES;
stride += 4;
attributes_stride += 4;
uses_half_float = true;
} else {
attribs[i].type = GL_FLOAT;
stride += 8;
attributes_stride += 8;
}
attribs[i].normalized = GL_FALSE;

Expand All @@ -2355,10 +2363,10 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:

if (p_format & VS::ARRAY_FLAG_USE_16_BIT_BONES) {
attribs[i].type = GL_UNSIGNED_SHORT;
stride += 8;
attributes_stride += 8;
} else {
attribs[i].type = GL_UNSIGNED_BYTE;
stride += 4;
attributes_stride += 4;
}

attribs[i].normalized = GL_FALSE;
Expand All @@ -2370,11 +2378,11 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:

if (p_format & VS::ARRAY_COMPRESS_WEIGHTS) {
attribs[i].type = GL_UNSIGNED_SHORT;
stride += 8;
attributes_stride += 8;
attribs[i].normalized = GL_TRUE;
} else {
attribs[i].type = GL_FLOAT;
stride += 16;
attributes_stride += 16;
attribs[i].normalized = GL_FALSE;
}

Expand All @@ -2396,13 +2404,21 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
}
}

for (int i = 0; i < VS::ARRAY_MAX - 1; i++) {
attribs[i].stride = stride;
if (use_split_stream) {
attribs[VS::ARRAY_VERTEX].stride = positions_stride;
for (int i = 1; i < VS::ARRAY_MAX - 1; i++) {
attribs[i].stride = attributes_stride;
}
} else {
for (int i = 0; i < VS::ARRAY_MAX - 1; i++) {
attribs[i].stride = positions_stride + attributes_stride;
}
}

//validate sizes
PoolVector<uint8_t> array = p_array;

int stride = positions_stride + attributes_stride;
int array_size = stride * p_vertex_count;
int index_array_size = 0;
if (array.size() != array_size && array.size() + p_vertex_count * 2 == array_size) {
Expand Down
57 changes: 37 additions & 20 deletions drivers/gles3/rasterizer_storage_gles3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3349,10 +3349,13 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
}

//bool has_morph = p_blend_shapes.size();
bool use_split_stream = GLOBAL_GET("rendering/mesh_storage/split_stream");

Surface::Attrib attribs[VS::ARRAY_MAX];

int stride = 0;
int attributes_base_offset = 0;
int attributes_stride = 0;
int positions_stride = 0;

for (int i = 0; i < VS::ARRAY_MAX; i++) {
attribs[i].index = i;
Expand All @@ -3364,7 +3367,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
}

attribs[i].enabled = true;
attribs[i].offset = stride;
attribs[i].offset = attributes_base_offset + attributes_stride;
attribs[i].integer = false;

switch (i) {
Expand All @@ -3377,25 +3380,31 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:

if (p_format & VS::ARRAY_COMPRESS_VERTEX) {
attribs[i].type = GL_HALF_FLOAT;
stride += attribs[i].size * 2;
positions_stride += attribs[i].size * 2;
} else {
attribs[i].type = GL_FLOAT;
stride += attribs[i].size * 4;
positions_stride += attribs[i].size * 4;
}

attribs[i].normalized = GL_FALSE;

if (use_split_stream) {
attributes_base_offset = positions_stride * p_vertex_count;
} else {
attributes_base_offset = positions_stride;
}

} break;
case VS::ARRAY_NORMAL: {
attribs[i].size = 3;

if (p_format & VS::ARRAY_COMPRESS_NORMAL) {
attribs[i].type = GL_BYTE;
stride += 4; //pad extra byte
attributes_stride += 4; //pad extra byte
attribs[i].normalized = GL_TRUE;
} else {
attribs[i].type = GL_FLOAT;
stride += 12;
attributes_stride += 12;
attribs[i].normalized = GL_FALSE;
}

Expand All @@ -3405,11 +3414,11 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:

if (p_format & VS::ARRAY_COMPRESS_TANGENT) {
attribs[i].type = GL_BYTE;
stride += 4;
attributes_stride += 4;
attribs[i].normalized = GL_TRUE;
} else {
attribs[i].type = GL_FLOAT;
stride += 16;
attributes_stride += 16;
attribs[i].normalized = GL_FALSE;
}

Expand All @@ -3419,11 +3428,11 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:

if (p_format & VS::ARRAY_COMPRESS_COLOR) {
attribs[i].type = GL_UNSIGNED_BYTE;
stride += 4;
attributes_stride += 4;
attribs[i].normalized = GL_TRUE;
} else {
attribs[i].type = GL_FLOAT;
stride += 16;
attributes_stride += 16;
attribs[i].normalized = GL_FALSE;
}

Expand All @@ -3433,10 +3442,10 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:

if (p_format & VS::ARRAY_COMPRESS_TEX_UV) {
attribs[i].type = GL_HALF_FLOAT;
stride += 4;
attributes_stride += 4;
} else {
attribs[i].type = GL_FLOAT;
stride += 8;
attributes_stride += 8;
}

attribs[i].normalized = GL_FALSE;
Expand All @@ -3447,10 +3456,10 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:

if (p_format & VS::ARRAY_COMPRESS_TEX_UV2) {
attribs[i].type = GL_HALF_FLOAT;
stride += 4;
attributes_stride += 4;
} else {
attribs[i].type = GL_FLOAT;
stride += 8;
attributes_stride += 8;
}
attribs[i].normalized = GL_FALSE;

Expand All @@ -3460,10 +3469,10 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:

if (p_format & VS::ARRAY_FLAG_USE_16_BIT_BONES) {
attribs[i].type = GL_UNSIGNED_SHORT;
stride += 8;
attributes_stride += 8;
} else {
attribs[i].type = GL_UNSIGNED_BYTE;
stride += 4;
attributes_stride += 4;
}

attribs[i].normalized = GL_FALSE;
Expand All @@ -3475,11 +3484,11 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:

if (p_format & VS::ARRAY_COMPRESS_WEIGHTS) {
attribs[i].type = GL_UNSIGNED_SHORT;
stride += 8;
attributes_stride += 8;
attribs[i].normalized = GL_TRUE;
} else {
attribs[i].type = GL_FLOAT;
stride += 16;
attributes_stride += 16;
attribs[i].normalized = GL_FALSE;
}

Expand All @@ -3501,12 +3510,20 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
}
}

for (int i = 0; i < VS::ARRAY_MAX - 1; i++) {
attribs[i].stride = stride;
if (use_split_stream) {
attribs[VS::ARRAY_VERTEX].stride = positions_stride;
for (int i = 1; i < VS::ARRAY_MAX - 1; i++) {
attribs[i].stride = attributes_stride;
}
} else {
for (int i = 0; i < VS::ARRAY_MAX - 1; i++) {
attribs[i].stride = positions_stride + attributes_stride;
}
}

//validate sizes

int stride = positions_stride + attributes_stride;
int array_size = stride * p_vertex_count;
int index_array_size = 0;
if (array.size() != array_size && array.size() + p_vertex_count * 2 == array_size) {
Expand Down
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