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FBX Import: Normalize rotation quaternions #47194

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merged 1 commit into from
Mar 21, 2021

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W4RH4WK
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@W4RH4WK W4RH4WK commented Mar 20, 2021

fix #47174

@W4RH4WK W4RH4WK requested a review from a team as a code owner March 20, 2021 16:46
@akien-mga akien-mga added this to the 4.0 milestone Mar 20, 2021
@akien-mga akien-mga added the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Mar 20, 2021
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RevoluPowered commented Mar 21, 2021

This is already in the blender PR #46525 but doesn't hurt to merge this one, until it's ready :)

@akien-mga akien-mga merged commit 07f076f into godotengine:master Mar 21, 2021
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Thanks!

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Cherry-picked for 3.3.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Mar 23, 2021
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Quaternion not normalized during fbx import
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