[HTML5] [3.x] Implement Godot <-> JavaScript interface. #48691
Merged
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In this PR:
javascript_eval.*
tojavascript_singleton.*
Some changes compared to the proposal:
_get
/_set
/getvar
/setvar
/call
to feel more natural (see example below)engine.addInterface
:JavaScript.get_interface("name")
will returnwindow["name"]
. E.g.:JavaScript.get_interface("document")
will return the JavaScript window.documentArray
argument that will contain the arguments passed by JavaScript.JavaScript.create_object(typeName)
to create a object with thenew
constructor. E.g. :JavaScript.create_object("ArrayBuffer", 10)
will be the equivalent of callingnew window["ArrayBuffer"](10)
in JavaScript.An almost complete example:
You can of course still add your own library, and get it as in the proposal, e..:
In the html include (or the HTML custom template):
Within the script:
This should be finished, it's in draft because I'll have to port it to
4.x
'sCallable
s, but would like some feedback before doing so.