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Astar::get_available_point_id Return 0 instead of 1 when empty #48958

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kleonc
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@kleonc kleonc commented May 22, 2021

Fixes #48950.
Fixes #38263.
Technically it breaks compat so not sure if it should be cherry-picked.

@kleonc kleonc requested a review from a team as a code owner May 22, 2021 09:51
@akien-mga akien-mga added this to the 4.0 milestone May 22, 2021
@akien-mga akien-mga added the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Aug 1, 2021
@akien-mga akien-mga merged commit e5411a8 into godotengine:master Aug 1, 2021
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Thanks!

@akien-mga
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Cherry-picked for 3.4.

Technically it breaks compat so not sure if it should be cherry-picked.

I think it's a bugfix worth having in 3.4 despite the logic change. We'll need to document it properly as changed in the changelog.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Aug 3, 2021
@kleonc kleonc deleted the astar-get_available_point_id-start-from-zero branch August 3, 2021 07:17
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