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Use real_t in editor plugins #49783

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merged 1 commit into from
Aug 2, 2021

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aaronfranke
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This is a subset of #21922, split into its own PR for easy reviewing.

This PR uses real_t where appropriate in editor plugins. It also fixes a few other things that I noticed while reviewing this code including fixing places where precision is needlessly lost, using const more often, and deleting dead code in CanvasItemEditor.

Also use const more often and delete dead code in CanvasItemEditor
@akien-mga akien-mga merged commit 33fd414 into godotengine:master Aug 2, 2021
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Thanks!

@aaronfranke aaronfranke deleted the real-editor-plugins branch August 2, 2021 12:13
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3 participants