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One-directional layer check for Area vs. RigidBody/SoftBody/Area #51801

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pouleyKetchoupp
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Same thing that was already done for rigid body and character body collision detection.

Finishes implementing and closes godotengine/godot-proposals#2775.
Supersedes #42268.

Same thing that was already done for rigid body and character body
collision detection.
@golddotasksquestions
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golddotasksquestions commented Jun 2, 2022

Will this get a backport to Godot3? I just confirmed this bug in both Godot 3.4.4 and Godot 3.rc3 and noticed countless issues of this bug of Areas falsely detecting other Areas without a mask dating back to 2017. Also tested in Godot4 Alpha 8, and it seems to be fixed by this PR.

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Make physics layers and masks logic simple and consistent
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