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Fixed regression of skinning with skeleton #52462

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merged 1 commit into from
Sep 8, 2021

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TokageItLab
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@TokageItLab TokageItLab commented Sep 7, 2021

Follow-up to #51368 (comment). The calculation of global rest in skinning is wrong. This also broke the gizmo, so I fixed that as well.

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reduz commented Sep 8, 2021

To be completely honest, we are discussing getting rid of bone rests, or having them only for gizmos, since you cant really expect to always have them available or have a single one.

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reduz commented Sep 8, 2021

I guess for now lets merge, then we can discuss what to do with that

@reduz reduz merged commit 25291a5 into godotengine:master Sep 8, 2021
@TokageItLab TokageItLab deleted the fixed-regression-of-skinning branch September 16, 2022 21:02
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3 participants