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[3.x] Add support for Android Play Asset Delivery #52526

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merged 1 commit into from
Sep 15, 2021

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m4gr3d
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@m4gr3d m4gr3d commented Sep 10, 2021

Add support for Android Play Asset Delivery which replaces APK's expansion files (OBBs) for Android App Bundle (AAB) binaries.

Addresses part of #48636.

@thanwah
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thanwah commented Sep 14, 2021

Thanks @m4gr3d !

Consider mentioning in the commit message that this PR only adds support for a subset of Play Asset Delivery: this causes a single install-time asset pack to always be present, but doesn't add support for dynamically downloaded asset packs.

Optionally, you might consider making the creation of this install-time asset pack configurable vs always creating it.

This only adds support for a subset of Play Asset Delivery: this causes a single install-time asset pack to always be present, but doesn't add support for dynamically downloaded asset packs.
@akien-mga akien-mga merged commit 1cbb1f2 into godotengine:3.x Sep 15, 2021
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Thanks!

@takhimi
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takhimi commented Feb 6, 2023

Hi. How do we use Play Asset Delivery for our android games. Is there a documentation on how to use this ? With this update we can just upload android game bigger than 150MB limit now ? Thanks

Play Asset Delivery with "install-time" flag maximum file size is 1GB. So we can upload 1GB AAB game now ?

@m4gr3d
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m4gr3d commented Feb 19, 2023

Hi. How do we use Play Asset Delivery for our android games. Is there a documentation on how to use this ? With this update we can just upload android game bigger than 150MB limit now ? Thanks

Play Asset Delivery with "install-time" flag maximum file size is 1GB. So we can upload 1GB AAB game now ?

@takhimi The use of 'install-time' play asset delivery is automatic when you export your godot game as an AAB instead of an APK, which can be configured in the Android export settings.

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4 participants