Increase object snapping distances in the 3D editor #53727
Merged
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See discussion starting from godotengine/godot-proposals#755 (comment).
As a future improvement, Snap Object to Floor could try snapping downwards from
(max_distance / 2)
(global Y coordinate) if no floor is found below the object. This way, the object doesn't need to be placed less than 1 unit below the floor to be correctly snapped back to the floor if there is nothing below. This can be done in a future PR.Preview
Drag and drop snapping
drag-and-drop.mp4
Snap Object to Floor
Available in the 3D editor's View menu or by pressing Page Down.
snap-object-to-floor.mp4