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GLES2: Disable half float on iOS via platform override #54229

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merged 1 commit into from
Oct 25, 2021

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akien-mga
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This can be changed back by setting
rendering/gles2/compatibility/disable_half_float.iOS to false.

Fixes #31907.

This can be changed back by setting
`rendering/gles2/compatibility/disable_half_float.iOS` to false.

Fixes godotengine#31907.
@akien-mga akien-mga requested a review from a team as a code owner October 25, 2021 14:26
@akien-mga
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So we've had this option since #38453 last year, and the plan was to make it the default/only behavior once sufficiently tested... but we forgot.

It worked well for the iOS users who did test it, so I think we can take the risk and merge it now for 3.4 RC 2. Worst case, if it causes issues which aren't found before 3.4-stable, affected users will just have this boolean setting to flip, until we fix issues in 3.4.1.

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