Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Allow to name built-in scripts upon creation #54579

Merged
merged 1 commit into from
Nov 20, 2021

Conversation

KoBeWi
Copy link
Member

@KoBeWi KoBeWi commented Nov 4, 2021

Closes #31364
gt9zTV4UGt

@KoBeWi KoBeWi added enhancement topic:editor usability cherrypick:3.x Considered for cherry-picking into a future 3.x release labels Nov 4, 2021
@KoBeWi KoBeWi added this to the 4.0 milestone Nov 4, 2021
@akien-mga akien-mga merged commit 4ea87f3 into godotengine:master Nov 20, 2021
@akien-mga
Copy link
Member

Thanks!

@akien-mga
Copy link
Member

Cherry-picked for 3.5.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Nov 20, 2021
@KoBeWi KoBeWi deleted the your_name branch November 20, 2021 11:02
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Change Path to Name and set script name for Built-in Script directly
2 participants