Updated out of date CharacterBody documentation. #58261
Merged
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CharacterBody documentation incorrectly stated that calling
move_and_slide
from_process
would cause the simulation to run at an incorrect speed.As evidenced by physics_body_3d.cpp and physics_body_2d.cpp, this is no longer the case.
It is important that this warning is removed as calling
move_and_slide
from_physics_process
can result in visibly jerky movement when running on high refresh rate displays. A developer may wish to switch player movement to_process
to allow for smooth control without having to pay the cost of a higher physics tick rate but would be warned away from this change by the docs.