Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Drop mouse focus and over when gui input is globally disabled #59099

Merged
merged 1 commit into from
Mar 14, 2022

Conversation

RandomShaper
Copy link
Member

@RandomShaper RandomShaper commented Mar 13, 2022

This is an effort to have the same phylosophy in pause-aware physics picking; that is, you enable a mechanism to stop input from reaching targets, so the engine ensures current hovers, etc. get released to avoid keeping them in a transient state for too long, making it difficult both to itself and user code to recover when normal functionality is resumed later.

Fixes #44173.
Partially supersedes #58944.

NOTE: PR for 3.x submitted as #59100.

@akien-mga akien-mga merged commit e4b9406 into godotengine:master Mar 14, 2022
@akien-mga
Copy link
Member

Thanks!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Incorrect control receive event in _gui_input() after set gui_disable_input
2 participants