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Expose Label3D and Sprite*3D material render priority properties. #60650

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merged 1 commit into from
Apr 30, 2022

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@bruvzg bruvzg commented Apr 30, 2022

Implements godotengine/godot-proposals#4468

Exposes material render priority properties, to allow stacking sprites and labels with the pre-defined order and avoid z-fighting.

Two labels with the different outlines and sprite stacked together, in a normal and billboard mode

Screen.Recording.2022-04-30.at.11.58.49.mov

doc/classes/Label3D.xml Outdated Show resolved Hide resolved
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@akien-mga akien-mga merged commit 122fa74 into godotengine:master Apr 30, 2022
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Thanks!

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