Expose Label3D and Sprite*3D material render priority properties. #60650
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Implements godotengine/godot-proposals#4468
Exposes material render priority properties, to allow stacking sprites and labels with the pre-defined order and avoid z-fighting.
Two labels with the different outlines and sprite stacked together, in a normal and billboard mode
Screen.Recording.2022-04-30.at.11.58.49.mov