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[3.5] Fix broken TileSet Navigation due to wrong NavigationPolygon format #61266
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Maybe @KoBeWi can help?
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I don't know the exact methods, but probably something like
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Thanks, I tested this but it seems something is still missing. It does not go back to previous state on undo only visually deletes it.
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This code looks similar to that one, maybe it can do something similar?
godot/editor/plugins/tile_set_editor_plugin.cpp
Lines 2994 to 3010 in 1bac95b
Notably, it looks like the methods called on
edited_navigation_shape
don't need to be in the undo redo, it'sedited_navigation_shape
itself which is used in thedo
methods.