gltf: Allow more than 4 joints but warn and ignore them. #61912
Merged
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Fixes: #56705
Removes check for WEIGHTS_1 and JOINTS_1 and allows the normalization code to execute on the first 4 joints - this likely brings back the old Godot 3.2 behavior, and this is legal glTF 2.0 behavior
Prints a warning once per file if any meshes had extra joints:
I'm assuming that the 4 most important influences will be saved into JOINTS_0 but I do not know if this is guaranteed.